Necromolds: Monster Battles cover
2021BGG rank #5,424

Necromolds: Monster Battles

by Clint Bohaty · Necromolds LLC

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–4
Time30–45m
ComplexityLight
Age9+

About the game

What is Necromolds: Monster Battles?

Behold, the Necromolds! Banned by feudal wizards and banished from mortal hands, these evil spellbooks and the monsters they hold have once again returned to wreak havoc on humankind! In Necromolds: Monster Battles, players build and battle golem armies using their Necromold spellbooks and containers of spell clay. The stronger the monster, the more clay it demands - so build your army wisely! Roll and assign your command dice each round to determine when monsters move and fight. Roll your combat dice to resolve monster battles, leaving the defeated monster smashed on the battle map! Are YOU powerful enough to collect and command the Necromolds? ∎ Mold 'em Use your spellbooks to mold and mobilize an unstoppable monster army. The stronger the monster, the more clay it demands! ∎ Fight 'em Roll and issue command dice to charge your minions into a chaotic fast-paced miniature wargame! ∎ Smash 'em Destroy your fallen enemies by smashing them with your unique caster ring! Collect all 22! ∎ Recast 'em Leave your magician's mark! Smashed monsters become bugs, critters, and mini-monstrosities! ∎ Paint 'em When your clay dries, paint & create your own unique and unsightly terrors!

How it plays

Mechanics

Dice RollingDie Icon ResolutionLine of SightMeasurement MovementMovement TemplateRe-rolling and LockingScenario / Mission / Campaign Game

On the shelf

Categories

FantasyFightingHumorMedievalMiniaturesWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Necromolds: Monster Battles?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?