/pic7814109.jpg)
Almost Innocent
by Philippe Attali · Kolossal Games
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Almost Innocent?
Almost Innocent is a co-operative deduction game with a progressive story in which your teammates must work together across different scenarios to prove your innocence. Each one of you has been accused of various crimes that you didn't commit, and you'll have to uncover the truth throught a campaign divided into 3 acts. While being linked narratively, each scenario can be played individually, and there's no obligation to play them in the campaign's order. Each scenario come as a 6x6 grid, in which you can find different types of colored boxes. Each box's color corresponds to a type of proof, and at the beginning of the game, each player will draw a card for each type of proof on the grid. This combination of cards is your neighbour's solution, so each player will be responsible for the solution of another player. Turn after turn, each player asks select questions that will help not only them, but everyone else playing as well. The goal is to find out your solution before you run out of questions, as you only have a limited number of questions to ask before the scenario ends! At the end of the scenario, the players announce what they think their solution is. If everyone is right, you've won. If not, it looks like your group has lost... Almost Innocent is higly modular: each scenario has 3 difficulty levels, to accomodate every type of players, from newcomers to experienced veterans of deduction games. As you progress throught the scenarios, you'll unlock different modules. After all, each one of you is a character in their own right, it's only fair that you may have you very own powers... —description from the publisher
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Almost Innocent?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?