Control cover
2016BGG rank #5,710

Control

by Mattox Shuler · Keymaster Games

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Players2–4
Time5–10m
ComplexityLight
Age14+

About the game

What is Control?

Based on the classic game Cuttle, in Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first. To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time. During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.

How it plays

Mechanics

Hand ManagementTake That

On the shelf

Categories

Card GameScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Control?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?