Cartaventura: Oklahoma cover
2021BGG rank #5,929

Cartaventura: Oklahoma

by Thomas Dupont, Arnaud Ladagnous · BLAM !

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Players1–6
Time60m
ComplexityLight
Age10+

About the game

What is Cartaventura: Oklahoma?

Cartaventura is a narrative card game in which players build an adventure using cards that can offer them different choices during play. Map cards are placed in the middle of the table. Around these map cards, players place action cards, with them consulting one another to decide the best choice to make from those available: draw a card, turn over a card, discard, etc. Urgent cards, which should be read entirely before doing anything else, can change the game in an instant. Object cards are placed in front of players and can be useful throughout the game. The game includes a tutorial to accompany the first game, and its simple and original playing system allows you to explore the scenario several times before discovering all of the game's secrets. In Cartaventura: Oklahoma, it's 1854 in the United States. Your name is Bass Reeves, and you are about to turn twenty-three years old. Born a slave, the son and grandson of slaves, you spent your early years working your fingers to the bone in cotton and sugarcane fields. One day soon, you know you'll escape and then...whatever happens, happens! Will you find the Indian camp? Will you become a Marshall? Can you win the poker game? Can you escape your former master? Can you find your way to freedom? You play Oklahoma by flipping over the story cards, building out the map, and making decisions that will impact the ending you receive! The game is simple to play and will lead you through the game mechanics as you move through the story.

How it plays

Mechanics

Action / EventCooperative GameScenario / Mission / Campaign GameSolo / Solitaire GameStorytelling

On the shelf

Categories

American WestCard GameExploration

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Cartaventura: Oklahoma?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?