/pic957777.jpg)
Hoot Owl Hoot!
by Susan McKinley Ross · Peaceable Kingdom
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Hoot Owl Hoot!?
In Hoot Owl Hoot! the players want to move all the owls back to their nest before the sun rises and the new days begins. To set up the game, place the sun token on the first place of the sun track, place three owls on the starting spaces of the owl track, and gave three cards to each player; the fifty-card deck includes 36 color cards (six each in six colors) and 14 sun cards. Players keep their cards face up in front of them so that they can work together to strategize how to move. If a player has a sun card, on her turn she must discard the sun and move the sun token one space; if she has all color cards, she discards any one color card, then moves any owl to the next open space of that color. If an owl "flies" over an owl on a space of that color on its way to the next open space, all players make a hooting sound! Hoot Owl Hoot!, along with its European counterpart Flieg mit, kleine Eule!, includes six owls, and players can make their game more challenging by adding more owls to the track at the start of the game.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Hoot Owl Hoot!?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?