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Ghost Letters
by Nikita Kuznetsov · Economicus Games
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About the game
What is Ghost Letters?
You are Detectives trying to solve a crime. You found 12 clues on the crime scene, but only 3 of these are True Clues. One of you is the Ghost of the victim, who helps to solve the crime. Detectives choose and send Clues to the Ghost. The Ghost chooses and opens the best as the Hints. One of you is the Murderer, who misleads investigation – in discussion and also bluffing about cards, that were sent to the Ghost and were not opened. In 3 rounds the Detectives need to guess all the 3 True Clues OR any 2 True Clues + the Murderer. More players – more different Roles: Accomplices, Witness, Expert, Blackmailer. In extended mode – players get characters with special abilities. Selling Points: a lot of common discussion minimum of components and vivid Clues-pictures as the main part of the game all players actively play: choose and send the Clues to the Ghost, discuss the open Hints and who they can trust active bluffing of Murderer and Accomplices mix of deduction and social game works also for 2-3 players (full coop mode) and up to 12 players —description from the designer
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Ghost Letters?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?