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Peaks
by Sam Gray · Tangerine Games
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About the game
What is Peaks?
In Peaks, you are aspiring mountaineers, beginning the game hiking up iconic hills from around the world as you build your stamina and experience. You will gather equipment and meet companions to assist you in climbing the world's tallest mountains! On your turn, choose one of three actions: rest to regain your stamina; prepare to gain mountain passes and equipment; or climb to climb a mountain and reap its rewards. A "tag along" mechanism keeps players engaged even when it's not their turn, adding a collaborative element. Mechanical player mats with moving tiles and dials, a custom die, and flag minis make for a new, tactile experience. At game's end, the player with the most flags on the board — plus any extras from bonus cards — wins. Simple set-up, quick turns, and fun interactions along with a ruleset that organically develops throughout the game all bring about a satisfying adventure. -description from developer
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Peaks?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?