Maximum Apocalypse: Wasted Wilds cover
2023BGG rank #5,715

Maximum Apocalypse: Wasted Wilds

by Mike Gnade · Rock Manor Games

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Players1–4
Time45–90m
ComplexityMedium-Light
Age13+

About the game

What is Maximum Apocalypse: Wasted Wilds?

Maximum Apocalypse: Wasted Wilds is the much anticipated continuation of the hit cooperative roguelike game series. It features the same compelling survival gameplay but adds two distinct campaigns with a lot of new twists around exposure to the elements and interactions with other survivors. It features five new characters, two distinct campaigns, new mechanics, and tons of new monsters and apocalypses to face. Wasted Wilds can be played as a stand-alone 1-4 player campaign, or combined with the contents of any other Maximum Apocalypse game or expansion to support up to 6 players. Survivors from Maximum Apocalypse, Kaiju Rising, Gothic Horrors and Jurassic Perils are all fully playable in this game. Plus any of the new survivors from Wasted Wilds can be played in the other Maximum Apocalypse games as well! If you're unfamiliar with Maximum Apocalypse, it is a cooperative roguelike game filled with adventure, exploration, survival and strategic choices. It was built from the ground up to be very modular and infinitely replayable. Maximum Apocalypse has inspired a Role Playing Game and spawned numerous expansions featuring everything from Bugs, C'thulhu and Kaiju. There is a vast wasteland out there to explore and Wasted Wilds has been designed as the perfect starting point! The Frozen Wilds campaign walks players through a mission by mission tutorial that will ease new players into the experience. —description from the designer

How it plays

Mechanics

Action PointsCooperative GameHand ManagementModular BoardPick-up and DeliverVariable Player Powers

On the shelf

Categories

AnimalsCard GameScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Maximum Apocalypse: Wasted Wilds?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?