Captain's Log cover
2022BGG rank #5,739

Captain's Log

by Anastasio Martinez · PIF GAMES

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–4
Time60–240m
ComplexityHeavy
Age14+

About the game

What is Captain's Log?

Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all. The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship, if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons, grow our crew, improve our weapons and load capacity, enrol on a mission and get a reward, explore the ocean to search for treasures, fight against or with others, and above all acquire wealth. Throughout the game, we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map, we will start catching sight of other ships belonging to the different nations in the game. These are Spain, Holland, France, England, and pirates and corsairs. During the game, you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However, nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean. —description from the designer

How it plays

Mechanics

Action / EventAction PointsArea MovementCooperative GameDice RollingGrid MovementHexagon GridMap AdditionModular BoardPick-up and DeliverRaceSolo / Solitaire GameVariable Set-up

On the shelf

Categories

AdventureAge of ReasonCivilizationExplorationFightingNauticalPirates

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Captain's Log?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?