Enemy Action: Kharkov cover
2022BGG rank #5,040

Enemy Action: Kharkov

by John H. Butterfield · Compass Games

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Players1–2
Time15–300m
ComplexityMedium-Heavy
Age14+

About the game

What is Enemy Action: Kharkov?

Enemy Action: Kharkov is the second game in John Butterfield’s acclaimed Enemy Action series of card-driven games simulating pivotal battles in World War II, playable by two players or one player controlling either side in the conflict. Enemy Action: Kharkov portrays the Third Battle of Kharkov, the key Eastern Front battle in which the German Army ended a string of Soviet victories begun at Stalingrad. In the late winter of 1943, Soviet Operations code-named Star and Gallop drove the Germans from the city of Kharkov and threatened a complete breakthrough, only to be driven back by the German counteroffensive known as Von Manstein’s Back Hand Blow. Each volume in the Enemy Action series features: Two-player competition with low complexity and constant decision points for both sides; Solitaire play of either side with systems governing all aspects of enemy command and tactics; Card-driven impulse system, with multi-purpose cards played to activate formations, implement command events, or gain tactical advantages in combat. Diceless and chartless combat system – players draw combat chits that build a narrative of each combat. The solo games add fog of war to the experience. Many enemy unit locations in the solo games are unknown until your forces move to contact. Enemy units behind the front line often disappear to reappear elsewhere, within realistic movement limitations. Features specific to Enemy Action: Kharkov include: Soviet partisans Offensive command quality Withdrawal under fire Armor depletion Von Manstein’s Rochade (rapid redeployment) Soviet forward support Spring thaw and mud conditions Complexity: Moderate Solitaire Suitability: Designed for solitaire play Map scale: 7.5 miles per hex. Hexes are oversized for easy counter handling. Time scale: Three days per turn, with several impulses in each turn. Unit Scale: Regiments, brigades and divisions Players: One or Two (features Solitaire mode) Playing Time: 15 minutes to 5 hours for the full campaign —description from the publisher

How it plays

Mechanics

Campaign / Battle Card DrivenChit-Pull SystemGrid MovementHexagon GridImpulse MovementMovement PointsRatio / Combat Results TableSimulationSolo / Solitaire GameZone of Control

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Enemy Action: Kharkov?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?