Tycoon: India 1981 cover
2025BGG rank #5,420

Tycoon: India 1981

by Sidhant Chand · Zenwood Games

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Players1–4
Time60–180m
ComplexityMedium-Heavy
Age14+

About the game

What is Tycoon: India 1981?

Post independence from colonial rule, India had been left in shambles. It was the combined efforts of bureaucrats, politicians, and industrialists who worked together (and sometimes not so much together) to start a new industrial revolution following the five-year plans. It is the dawn of a new era, for liberalization and globalization has removed much of the licensing and red-taping that had hindered development of the industries. In the game of Tycoon: India 1981, players represent big industrial houses of India that are trying to dominate the six key industrial sectors — minerals, fuel, agro, power, transport, and finance — by obtaining the rights from the government and building factories on a map of India. Although the goal is to be rich, they must try to influence national policies to their favor, as well as gain political votes to break ties, all while balancing wealth and fame in a series of rounds that will ultimately decide one winner! —description from the designer

How it plays

Mechanics

Action / EventAuction / BiddingAuction: Sealed BidEnd Game BonusesIncomeInvestmentLoansStock HoldingTrack MovementTurn Order: Stat-Based

On the shelf

Categories

EconomicIndustry / Manufacturing

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tycoon: India 1981?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?