Galactic Renaissance cover
2024BGG rank #4,352

Galactic Renaissance

by Christian Martinez · Matagot

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Players2–4
Time90m
ComplexityMedium-Light
Age14+

About the game

What is Galactic Renaissance?

Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot. Throughout Galactic Renaissance, you build your team, adding new specialists — each one unique — to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.

How it plays

Mechanics

Action DraftingArea Majority / InfluenceDeck, Bag, and Pool BuildingModular Board

On the shelf

Categories

Card GamePoliticalSpace Exploration

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Galactic Renaissance?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?