Sentinel Tactics: The Flame of Freedom cover
2014BGG rank #5,350

Sentinel Tactics: The Flame of Freedom

by Christopher Badell, Luther Bell Hendricks V, Kevin G. Nunn · Greater Than Games, LLC

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Players2–8
Time30–60m
ComplexityMedium-Light
Age13+

About the game

What is Sentinel Tactics: The Flame of Freedom?

Sentinel Tactics: The Flame of Freedom is a tactical combat game that uses a hex grid map to represent terrain. Each player controls one or more heroes or villains, each of which has unique powers. Combat is based on the rolling of six-sided dice. Whereas Sentinels of the Multiverse is a fully cooperative game, Sentinel Tactics is a team-based game. Groups of players will cooperate against either a villain player or against another team of players, so while the game is competitive, cooperation and teamwork are still vital to the gameplay.

How it plays

Mechanics

Action PointsDice RollingGrid MovementHexagon GridLine of SightModular BoardMovement PointsPick-up and DeliverRoll / Spin and MoveTake ThatTeam-Based GameVariable Player PowersZone of Control

On the shelf

Categories

Comic Book / Strip

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Sentinel Tactics: The Flame of Freedom?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?