Groves cover
2018BGG rank #6,395

Groves

by Steven Aramini, Dan Letzring · Letiman Games

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Players1–4
Time60m
ComplexityMedium-Light
Age13+

About the game

What is Groves?

Idyllon was the crown jewel of Faerie Queen Nivarra’s kingdom... once upon a time. But after a great betrayal at the hands of Ancient Therha, this once great land has dissolved into formless void. While all of those who remember its beauty mourn this tremendous loss, you – the Guardians of the Four Winds – have vowed to restore Idyllon to its former glory. Groves is a strategy game that combines worker placement with bag building. There are multiple worker types that a guardian can summon to reap the benefits of the land. Using any worker-type will gain you a land’s ability but using a worker that is elementally linked to that land type will also earn you an additional ability to edge you closer to gaining the crown. Playing in other players’ groves may also work to your advantage; however, although you will be able to gain the ability of the land, your sprits will end up in your opponents’ summoning bag. Can you build your grove and manage your pool of spirits to become the new Ruler of Idyllon?

How it plays

Mechanics

Deck, Bag, and Pool BuildingTile PlacementWorker Placement

On the shelf

Categories

Fantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Groves?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?