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Pocket Rockets
by Antoine Bauza · Hazgaard Editions
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About the game
What is Pocket Rockets?
Each player is an astronaut who is building rockets. An "assembly plant" circle is formed from six special cards, and then the astronaut pawns move along the circle choosing different actions. At each location the player can perform a particular task, such as: draw the face-up card there (cards show a rocket base, fuselage or tip in one of three different colors), add a part to a rocket, take fuel tokens, change direction of rotation, etc. Some rocket tips grant special privileges, and the first fuel that's taken is more valuable than the last. When fuel reserves are exhausted, the winner is determined by comparing the astronauts' completed rockets - most fuselages wins.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Pocket Rockets?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?