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Table Battles
by Amabel Holland · Hollandspiele
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About the game
What is Table Battles?
Description from the publisher: The Table Battles system is a light battle game that recreates battles throughout human history with broad strokes and an emphasis on playability. Players roll and allocate dice to Unit cards, with each card accepting specific die results or dice combinations. On a later turn, those dice are removed to activate the Unit and attack an enemy formation, removing wooden pieces assigned to the formation in question. But the enemy may be able to screen the attack (cancelling it), counterattacking (inflicting extra losses on the attacker), or absorb it via a strategic reserve. In fact, in most cases, the enemy MUST do so if they're able to. The result is a tense cat-and-mouse game in which both players make feints and counterfeints, looking for an advantage and acting decisively once it presents itself. In this base game, there are eight different scenarios and 84 different formations. The battles included are: Bosworth, 1485 Ivry, 1590 White Mountain, 1620 Marston Moor, 1644 Battle of the Dunes, 1658 Malplaquet, 1705 Plains of Abraham, 1759 Brooklyn Heights, 1776
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Table Battles?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?