Doodle City cover
2014BGG rank #5,927

Doodle City

by Kristian Amundsen Østby, Eilif Svensson · 999 Games

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Players1–6
Time30m
ComplexityLight
Age8+

About the game

What is Doodle City?

Doodle City is a quick family game of city building. By drawing a network of roads on their play sheet, players are building a city and trying to score points for their hotels, shops and taxis — all while avoiding pollution. Working out an ideal road network can be quite the puzzle, so before the game begins roads through parks are randomized, making sure that no two games will be alike. Each round, one white die per player, one additional white die, and a blue die are rolled onto the table. The blue die indicates which column the players must use, while each white die indicates a row. In turn each player picks a white die and draws in the given space. In most spaces you draw roads, but in parks you instead build houses. You can draw only once in each space, and if on your turn you cannot draw, you gain pollution. A building is scored the moment you draw in its space. For example, when you draw a road through a hotel space, you score points equal to the length of the road passing through that hotel. Shops score according to how many houses are currently connected to the shop. There are also bonuses awarded to the first player who connects a shop to a certain number of houses. The game ends when one player completes the highest possible hotel or shop score, or when a player loses his last tree due to pollution. Final scores are for connected taxis and for having least/most pollution.

How it plays

Mechanics

Dice RollingLine DrawingNetwork and Route BuildingPaper-and-Pencil

On the shelf

Categories

City Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Doodle City?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?