/pic6231247.png)
Hot Lead
by Reiner Knizia · Bitewing Games
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Hot Lead?
Lead the undercover investigation against five criminal groups to gather enough evidence to convict them. However, if you investigate too aggressively, the criminals will smell a rat and go dark! In each round of Hot Lead, criminal cards are displayed in a column equal to the number of players. Players then make their bid by simultaneously revealing an investigator card from their hand. The highest investigator bid takes the criminal card closest to the deck, the second highest takes the second closest, and so on. These cards are worth points equal to their face value (0-5). Gather enough evidence on one criminal organization to convict them when the game concludes after ten rounds; in game terms, by having exactly three of a suit, you earn 10 bonus points. Ten bonus points are also awarded to those who acquire criminal cards of all five suits. If you investigate too aggressively and grab the fourth card of a suit, those criminals will sense a rat and you'll scare them underground, thereby losing all of those cards. The player with the most points at the end of the game wins. —description from publisher
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Hot Lead?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?