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With a Smile & a Gun
by Amanda Vallerand · Subsurface Games
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About the game
What is With a Smile & a Gun?
Al Capone famously said, "You can get pretty far in life with a smile, but you can get a lot farther with a smile and a gun." With a Smile & a Gun is a fist-clenching game of intrigue and sneakiness in which two criminal gang leaders fight over the domination of a city's underground businesses during a very noir Prohibition Era. They have to outthink their rival, send the police into their business, use their network's abilities, and decide when to lay low and when to go all-out. Mechanically speaking, With a Smile & a Gun is a dice-drafting, area-majority game about taking the last 4 — not because you need it, but because your opponent does. Each round, thirteen dice are rolled in a pool. A player then drafts two dice: one for their movement around the city, which will place influence, and one for an action. After both players have drafted three times, a non-player character — one of five in the box — will use the leftover die for its own movement, affecting the game in its own way. The player who attracted the least attention, that is, who has lowest sum of action dice, takes a special scheming action, then majorities will be scored for each district. After three rounds, the player with the most points wins.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in With a Smile & a Gun?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?