Pocket Civ cover
2005BGG rank #6,441

Pocket Civ

by Scott Slomiany · (Web published)

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Players1–2
Time30m
ComplexityMedium-Light
Age12+

About the game

What is Pocket Civ?

From the designer's website: "A Solitaire Civilization game that's compact enough to play on a plane." PocketCiv is a print and play game that provides a solo or two-player civilization experience. PocketCiv comes in two flavors, Deluxe and Basic. Basic refers to the barest, stripped down version that you play with the deck of provided cards, and a pad of paper and a pencil. This version is very portable. However, if you want a more boardgame-like experience, you can download all the other artwork, and mount it on cardboard, illustration board (my new favorite mounting material) or foam core. The starting layout can be set up randomly, or for an additional challenge, one of the author's predefined Scenarios can be used. Using tribes to expand your civilization, create cities, buy advances, build wonders and go on expeditions, while preparing for the devastation that random events will bring. Only with careful planning and a little luck will your empire stand the test of time.

How it plays

Mechanics

Area Majority / InfluenceModular BoardOpen Drafting

On the shelf

Categories

Card GameCivilizationPrint & Play

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Pocket Civ?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?