Tin Goose cover
2016BGG rank #4,878

Tin Goose

by Matt Calkins · Rio Grande Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players3–5
Time90–150m
ComplexityMedium-Light
Age14+

About the game

What is Tin Goose?

Tin Goose is a game about the early years of commercial air travel. Beginning as a regional operation with just an airmail route and a "tin goose" (the Ford Trimotor), players build an airline empire through the 1930s and 40s. As the game progresses, planes improve, being safer and more fuel efficient while having a longer range. Companies become more organized and shed their early inefficiencies. The stakes of a disaster — crashes, strikes, and oil shocks — get higher. A deck of 96 cards includes all of the planes and events that enter the game. Of these, only about 36 are played in any given session, and all of those exist in players' hands at the outset. The result is a game of "calamities" with more planning and less luck: A skillful player seeing high bids on the safest planes may guess several bidders are holding crash cards. Tin Goose is a business game that features a balance between greed and fear, without random events. It's designed by Matt Calkins, who previously designed Sekigahara: The Unification of Japan, and will be available in print from Rio Grande Games and digitally in the Apple iTunes store.

How it plays

Mechanics

Auction / BiddingNetwork and Route BuildingPoint to Point Movement

On the shelf

Categories

Aviation / FlightEconomic

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Tin Goose?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?