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Stich-Meister
by Friedemann Friese · 2F-Spiele
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About the game
What is Stich-Meister?
Stich-Meister is a trick-taking game in which the players alter the rules before each round of play. The game consists of two decks of cards: One deck of 60 cards with four suits of cards numbered 1 to 15, and one deck of 60 rule cards. Each player has three rule cards, and at the start of a round, each player plays one of these cards. The rule cards played determine the rules for that round. There are three types of rule cards: Trump cards, which determine the trump suit; Scoring cards, which determine how many points a trick is worth; Basic rule cards, which affect the way cards may be played. Now, a trick-taking game is played with the 60-card deck. One player leads a card and others need to follow suit, if possible (unless this has been changed by the rule cards). The winner of a trick leads the next trick. At the end of the round each trick is worth one point, modified by the scoring cards. After a number of rounds equal to the number of players, the game ends, and the player with the most points wins.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Stich-Meister?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?