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Monty's Gamble: Market Garden
by Michael Rinella · Multi-Man Publishing
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About the game
What is Monty's Gamble: Market Garden?
From the back of the box: Monty's Gamble: Market Garden is a simulation of the Allied attack in Holland. The Allied must land paratroopers, seize key bridges, and get XXX Corps up "Hell's Highway" to relieve the British paratroopers in Arnhem, all while the Germans are attempting to break their supply line. Monty's Gamble features a semi-simultaneous movement System which provides maximum interaction and requires players to make tough choices as every move they make may be countered by their opponent. Both players will have pressing needs up and down "Hell's Highway" but may only address one at a time—hopefully before the variable turn length causes the turn to end! CONTENTS: 1 24 x 38" Mapsheet 2 Countersheets 1 Rulebook with history and designer notes 4 Setup Cards 4 six-sided dice BGG description: An Area-Impulse game based on the game engine pioneered in Storm Over Arnhem and developed through Breakout: Normandy. Monty's Gamble: Market-Garden covers the airborne drive into Holland in 1944 using the same basic system as Breakout: Normandy (with infiltration from Turning Point: Stalingrad thrown in). The game features a basic game (4 days) and an extended game (5-10 days), and a game layout (including rules, examples of play, etc.) very similar to Breakout: Normandy.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Monty's Gamble: Market Garden?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?