Midway cover
1964BGG rank #4,971

Midway

by Larry Pinsky, Lindsley Schutz · The Avalon Hill Game Co

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Players2
Time120m
ComplexityMedium-Light
Age12+

About the game

What is Midway?

The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone co-ordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on a rectangular grid and the attacking planes are placed in adjacent rectangles or on top of the ships themselves to indicate which ship they are attacking. The basic game is very simple, but there are a number of additional rules which add realism and complexity: CAP fighters, surface actions, anvil and wave attacks, etc. The game is superior with a neutral referee for true double blind play. Developed with the technical aid of C. Wade McClusky, Rear Admiral U.S.N. (Ret.) Avalon Hill Complexity Rating: 3 Counters: 219 excluding blank counters.

How it plays

Mechanics

Dice RollingGrid MovementHidden MovementMinimap ResolutionMovement PointsPaper-and-PencilRatio / Combat Results TableSecret Unit DeploymentSimulationSquare GridVariable Set-up

On the shelf

Categories

NauticalWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Midway?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?