One Card Dungeon cover
2021BGG rank #4,957

One Card Dungeon

by Barny Skinner · Little Rocket Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1
Time15–60m
ComplexityLight
Age10+

About the game

What is One Card Dungeon?

One Card Dungeon is a solo dice-placement dungeon crawl played on a single card. Fight through 12 increasingly challenging levels to reach the final prize - the Sceptre of M'Guf-yn. Both the Adventurer and the Monsters are represented on the map by Dice, with the value on top showing their current health. Each room has one type of Monster, with anywhere from 1 to 4 of that monster to defeat in each room. The basic game mechanic is rolling three dice, then assigning one dice to each of your Movement, Attack and Defense. Adding together your skill levels in each of these areas with the dice you have assigned gives you a total number of points in each of these areas to spend, for example if you have a Movement skill of 3 and assign a 4 dice to it, you would have 7 Movement points to spend that turn. After each room, you may upgrade one of your four skills - Movement, Attack, Defense, and Range. —description from the designer

How it plays

Mechanics

Action PointsDice RollingEnd Game BonusesGrid MovementLine of SightMovement PointsMoving Multiple UnitsMultiple MapsPieces as MapSolo / Solitaire GameSquare GridStat Check Resolution

On the shelf

Categories

FantasyFighting

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in One Card Dungeon?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?