Capital Lux 2: Pocket cover
2021BGG rank #5,334

Capital Lux 2: Pocket

by Kristian Amundsen Østby, Eilif Svensson · Aporta Games

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Players2–4
Time25–40m
ComplexityMedium-Light
Age10+

About the game

What is Capital Lux 2: Pocket?

This pocket edition is a conveniently portable and slightly trimmed version of the big box game, Capital Lux 2 : Generations. Capital Lux 2: Pocket, a standalone sequel to the acclaimed tactical card game from 2016, introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 81 unique power combinations. One of these combinations plays as the original Capital Lux, while the other 80 present the players new tactical challenges. The core of the game revolves around the following dilemma: Do you play character cards in your home base for points, or contribute them to the capital to benefit from their powers? At the end of a round, you are not allowed to have a higher total value in your home base for any color than the current total value in the capital. Exceeding the limit makes you lose those cards. At the end of the third round, all cards remaining in your home base are worth points. The game therefore turns into an act of balancing on a razor's edge: Secure as many points for yourself without exceeding the capital's limit — always taking into account the current capital powers. Contains: 160 cards 40 tiles and tokens —description from the publisher

How it plays

Mechanics

Hand ManagementOpen DraftingVariable Set-up

On the shelf

Categories

Card Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Capital Lux 2: Pocket?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?