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Ascension: Deliverance
by Gary Arant · Stone Blade Entertainment
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About the game
What is Ascension: Deliverance?
In Ascension: Deliverance, the world of dreams has become a living nightmare. With the portal between dreams and reality opened, the world has descended into madness. Only you can harness the power needed to close the portal to the Dreamscape and restore the world to order. Players now start the game with an additional card, Dreamseeker, granting them additional Insight over the course of the game. Phantasm cards are also new to Ascension, allowing players to gain their effects while they are in the center row. And, finally, Dreambind Monsters can be acquired once defeated by paying their Insight cost. Players familiar with previous Ascension sets will be happy to see the return of Transform cards. If you can pay the Transform cost of a card, it becomes an even more powerful version of itself! -description from publisher
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Ascension: Deliverance?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?