/pic510724.jpg)
Samarkand
by Sid Sackson · ABACUSSPIELE
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Samarkand?
A trading game in which you don't trade with the other players. Instead the commodities are displayed on the board in a number of "nomad camps." If your move brings you to a camp, you must present a gift to the camp -- then you can trade your cards for any cards in the camp. You can also buy goods from the deck at "oasis" squares. Once you've amassed a number of a particular commodity, you head for the city where that commodity is bought. There are a few other details to complicate matters, but basically everyone repeats this process until someone has the 500 cash in hand to win the game. Samarkand is an entertaining exercise with no especially brain-taxing strategies to figure out and makes a good family game. This game is sometimes called Bazaar II, because Schmidt Spiele originally published this game under the name Bazaar, even though Bazaar is a completely different game. Both games are by Sid Sackson.
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Samarkand?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?