Hitler's Reich: WW2 in Europe cover
2018BGG rank #6,243

Hitler's Reich: WW2 in Europe

by Mark McLaughlin, Fred Schachter · GMT Games

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Players1–2
Time120m
ComplexityMedium
Age14+

About the game

What is Hitler's Reich: WW2 in Europe?

No stacks of armies, no hexes, no overly-lengthy rules to learn - Hitler’s Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across the North Atlantic and Mediterranean and into Russia using a combat mechanism similar to the traditional card game “War” with dice added in. High-quality wooden pieces mark their progress, which is aided economically, politically and on the battlefield through the competition for and play of Event Cards drawn from three unique decks: one for the Axis, one for the Allies, and one from which either side can attempt to draw. Hitler’s Reich is the first of the Card Conquest System game series in which players recreate epic military contests of history in short, comparatively simple and easy to learn, but hard to master games. Designed to be set up in minutes and played to conclusion in one sitting, these are not simulations but games, albeit ones packed with enough historical flavor, excitement, and decision making to give you the feeling of being there at the highest levels of command.

How it plays

Mechanics

Area MovementCampaign / Battle Card DrivenDice RollingEventsHand ManagementSimulationSolo / Solitaire Game

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Hitler's Reich: WW2 in Europe?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?