/pic8028262.jpg)
Keyside
by Richard Breese, Dávid Turczi · HUCH!
Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.
About the game
What is Keyside?
Keyside takes place on a busy island with 12 harbours and a myriad of ‘quays’. Each player controls a team of 18 workers, known as ‘keyples’, who will work in the farms, harbours, markets, quarry, wheat fields, and woods. Players use their 6 dice to either direct the boats to their chosen harbours or to join the other players on their turns and, in both cases, set their team of keyples to work. Once the dice are played (phase 1), then the harbours are activated (phase 2) and players gain actions and resources where their keyples are present. After three rounds (years), players score points depending on where their keyples are located, most notably in the harbours, and from the cottages, houses, and headlands they have built and from skills they have collected. The player with the most points wins the game. —description from the publisher
How it plays
Mechanics
On the shelf
Categories
Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Keyside?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?