HeroQuest: First Light cover
2025BGG rank #5,944

HeroQuest: First Light

by Stephen Baker, Doug Hopkins · Avalon Hill

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Players2–5
Time0m
ComplexityLight
Age14+

About the game

What is HeroQuest: First Light?

HeroQuest: First Light is an introductory version of the HeroQuest game system that includes new quests and is compatible with all HeroQuest expansions. Your hero’s journey starts here! The HeroQuest First Light fantasy adventure game follows 4 heroes through dungeon quests as they discover treasure, explore immersive environments, and battle evil forces controlled by Zargon, the game master. Traverse an ever-changing, 2-sided board that evolves as you trek through each dungeon. Will you prove yourself worthy of the title of hero? Players can immerse themselves in the fantasy with stunning artwork and more than 100 components, including a detailed dragon miniature, 4 hero miniatures, and 67 full-color cardboard standees. Featuring 10 quests and the option to create your own, this HeroQuest board game has endless replayability. It’s a great gift for fans of cooperative games, fantasy board games, and strategy games for adults and teens. Gather friends together for an exciting night of tabletop gameplay in a battle of good and evil. For 2-5 players, ages 14+. Includes Quest book featuring 10 unique quests, Game System rulebook, Double-sided gameboard, Game Master’s screen, 4 hero miniatures (1 barbarian, 1 dwarf, 1 elf, 1 wizard), 1 dragon miniature, Pad of character sheets, 31 monster pieces, 15 furniture pieces, 41 cardboard tiles, 21 dungeon doors, 102 game cards, 6 combat dice, 2 movement dice, and 52 plastic movers.

How it plays

Mechanics

Dice RollingDie Icon ResolutionGrid MovementModular BoardRole PlayingRoll / Spin and MoveScenario / Mission / Campaign GameSquare GridTeam-Based GameVariable Player Powers

On the shelf

Categories

AdventureExplorationFantasyFightingMiniatures

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in HeroQuest: First Light?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?