Terrible Swift Sword: Battle of Gettysburg Game cover
1976BGG rank #5,139

Terrible Swift Sword: Battle of Gettysburg Game

by Richard H. Berg · SPI (Simulations Publications, Inc.)

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Players2–6
Time420–4200m
ComplexityHeavy
Age12+

About the game

What is Terrible Swift Sword: Battle of Gettysburg Game?

Three full days of Gettysburg at a small-unit level including counters for individual leaders and horses. Many short scenarios are available but its appeal is the 125-turn 60+-hour full game. Inspiration for the Great Battles of the American Civil War series of games. The name Terrible Swift Sword is taken from the Civil War era song "Battle Hymn of the Republic," which has in its opening lines "He hath loosed the fateful lightning of his terrible swift sword." (from first edition,soap box side of box:) TERRIBLE SWIFT SWORD: The Three Days of Gettysburg is a grand tactical simulation of one of the most decisive battles of all time: Gettyburg. Three days of cataclysmic combat saw 50,000 Americans lost. The game utilizes colourful cardboard playing pieces that accurately represent the size and strength of all the Union and Confederate units actually involved in the battle. The beautifully illustrated map effectively portrays the unusual waves of ridges and scattered forests that criss-cross the battlefield. The units move,position,and engage for battle across the map through a super imposed hexangonal grid,which functions like a chessboard's squares. Simple probability charts determine each exciting confrontation's outcome. Contains: 32 page rules booklet; three 22"x34" soft map sections; 2000 die-cut cardboard playing pieces; and various play aids.

How it plays

Mechanics

Dice RollingHexagon GridRatio / Combat Results TableZone of Control

On the shelf

Categories

American Civil WarPost-NapoleonicWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Terrible Swift Sword: Battle of Gettysburg Game?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?