Pacts cover
2025BGG rank #6,171

Pacts

by Ben Brin · DVC Games

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Players2
Time15–20m
ComplexityLight
Age10+

About the game

What is Pacts?

In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery. In Pacts, you shall rule one of these two courts, facing your eternal opponent in a duel of wits. Before starting, each of you will gain the assistance of mythological creatures such as dragons, banshees, and selkies to give you the edge. Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control. The player who scores the best after three and six rounds will be declared the new ruler of this great isle. This is a two-player dueler finished with a touch of legendary extravagance, a focused plaything of tactics and strategy worthy of the fae queen herself. —description from the publisher

How it plays

Mechanics

Area Majority / InfluenceArea MovementI Cut, You ChooseVariable Player PowersVariable Set-up

On the shelf

Categories

FantasyMedievalMythologyTerritory Building

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Pacts?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?