Chain of Command cover
2013BGG rank #6,147

Chain of Command

by Richard Clarke (III) · Too Fat Lardies

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Players2–4
Time120m
ComplexityMedium
Age14+

About the game

What is Chain of Command?

"Chain of Command" are the revolutionary new wargames miniatures rules designed for World War 2 platoon sized actions with some additional support. The rules are fast paced, exciting and fun, using the unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil Shuck of Miniature Wargames described as "probably the best set of Skirmish rules I've ever played". At 104 pages, the book includes the rules, a scenario generation system and Army Lists for Britain, Germans, the United States and Soviet Union, a system allowing the gamer to select support depending on the scenario being played, so you can pit two well matched forces against each other for a fun and challenging gaming experience.

How it plays

Mechanics

Action PointsDice RollingLine of SightMovement TemplateSimulationVariable Player Powers

On the shelf

Categories

BookMiniaturesWargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Chain of Command?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?