Saboteur: The Lost Mines cover
2018BGG rank #6,552

Saboteur: The Lost Mines

by Fréderic Moyersoen · AMIGO

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players3–9
Time45m
ComplexityMedium-Light
Age10+

About the game

What is Saboteur: The Lost Mines?

Saboteur: The Lost Mines is a board game inspired by the famous Saboteur card game. While it uses ideas of the basic game, the expansion, and the two-player game, it is also very different. In this game, players are divided in two clans; each clan contains loyal dwarves, selfish dwarves, and a saboteur, secretly working for the opposite clan. Players have their own pawn, and the dwarves must move over the paths in order to physically reach the four goal cards, one of which contains a sleeping dragon that you don't want to wake, so try to avoid that one, if possible. The (non-dragon) goal cards yield a variable number of points, depending on the displayed, but secret, treasure cards. Sabotage isn't performed against a specific player, but directly on the board by playing blocking path cards or adding tokens. In this way, the sabotage affects always all players, including yourself. As opposed to Saboteur: The Duel, path cards you play don't have to be linked to your own start card, which offers many more sabotage options. Even so, no player is ever out of the game, either temporarily or permanently. —description from the designer

How it plays

Mechanics

Team-Based GameTile Placement

On the shelf

Categories

Card GameDeductionFantasyMaze

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Saboteur: The Lost Mines?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?