Escape from 100 Million B.C. cover
2017BGG rank #5,082

Escape from 100 Million B.C.

by Kevin Wilson · IDW Games

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Players1–6
Time60–90m
ComplexityMedium-Light
Age13+

About the game

What is Escape from 100 Million B.C.?

In Escape from 100 Million B.C., players are stranded time travelers, hurrying to reassemble their ship because a nearby volcano is about to blow. There are dinosaurs to dodge, time rifts to close, and castaways from other eras who got pulled back due to paradoxes. Each time traveler has unique abilities and stats which will aid in repairing the time ship. You must be careful not to disrupt the timeline too much or the volcano will erupt, wiping out proof of the expedition altogether. The game includes the following components: • 1 Rulebook • 1 Game board • 1 Time Machine sheet • 6 Hero sheets • 181 cards, including: - 35 Carnivorous Creature cards - 35 Herbivorous Creature cards - 25 Aquatic Creature cards - 25 Adventure cards - 40 Equipment cards - 21 Paradox cards • 15 Equipment Crate cubes • 12 Six-Sided dice (1 red and 11 white) • 203 Cardboard tokens, including: - 9 Time Machine parts - 1 Paradox marker - 1 Difficulty marker - 1 Emergency Recall tracker - 1 First Player marker - 6 Time Rift markers - 6 Time Castaway markers - 5 Carnivorous Creature markers - 5 Herbivorous Creature markers - 4 Aquatic Creature markers - 30 Will tokens - 20 Wound tokens - 30 Ammo tokens - 84 Map tiles 29 Plastic Standee stands 29 Standees: - 6 Heroes - 5 Herbivorous Creatures - 5 Carnivorous Creatures - 4 Aquatic Creatures - 6 Time Castaways - 2 Sentry Bots

How it plays

Mechanics

Cooperative GameCritical Hits and FailuresDice RollingGrid MovementHexagon GridMap AdditionPick-up and DeliverStat Check Resolution

On the shelf

Categories

AdventurePrehistoricScience Fiction

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Escape from 100 Million B.C.?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?