3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans cover
1990BGG rank #6,417

3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans

by Joseph M. Balkoski · Victory Games (I)

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Players2–4
Time180–540m
ComplexityMedium-Heavy
Age12+

About the game

What is 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans?

The fifth installment in Victory Games (I) popular Fleet Series, 3rd Fleet is actually three games in one. One games deals with the North Pacific, another with the volatile Caribbean region, and the third with the eastern Atlantic. In all three games, both players control surface ships, submarines, and aircraft. Each unit is carefully evaluated in ten different areas of modern naval combat. The players must attempt to protect their forces from the devastating firepower of such modern naval weapons as "smart" bombs, surface-to-surface missiles, and torpedoes. Meanwhile, they must attempt to inflict damage upon the enemy. All scenarios are very suitable for solitaire play. 3rd Fleet, with its multitude of options and strategies, continues Victory Games (I) line of realistic simulations of modern naval combat.

How it plays

Mechanics

Dice RollingHexagon GridSimulation

On the shelf

Categories

Modern WarfareNauticalWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in 3rd Fleet: Modern Naval Combat in the North Pacific, Caribbean, and Atlantic Oceans?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?