Jäger und Sammler cover
2010BGG rank #5,174

Jäger und Sammler

by Reiner Knizia · AMIGO

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Players2–4
Time45m
ComplexityLight
Age10+

About the game

What is Jäger und Sammler?

Jäger und Sammler is set in the Stone Age. Every player has control over a tribe of 4 hunter/gatherers. The game consists of two main phases: The summer phase and the winter phase. The aim of the game is to collect as many tiles as possible. Players have two movement points per turn and are only allowed to move to untaken tiles or caves/paths. When a player leaves a tile, he takes it and places it in front of him. Food and artifacts are kept face down, but weapons and mammoths are kept face up. Whoever hunts down the biggest mammoth in the summer phase will start the winter phase. Players also have to visit the four winter camps during the summer to store supplies for the upcoming winter. If a player is not able to visit all four camps during summer, he will have fewer hunters in the winter phase. There are a variety of different tiles: - Food tiles score 1 to 3 points at the end of the game, depending on the type of food. - Rare and valuable artifact tiles increase in value depending on the number of identical tiles you collected. - Weapons are used to hunt down mighty mammoths. - Path-tiles remain on the board and guarantee a minimum amount of maneuverability. - Caves are connected with each other and may be used to cover big distances while moving. This game is a reimplementation of Zombiegeddon but with a different theme.

How it plays

Mechanics

EnclosureGrid MovementMap ReductionMemorySet Collection

On the shelf

Categories

Prehistoric

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Jäger und Sammler?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?