Ghostbusters: The Board Game cover
2015BGG rank #5,244

Ghostbusters: The Board Game

by Matt Hyra · Cryptozoic Entertainment

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Players1–4
Time30–120m
ComplexityMedium-Light
Age15+

About the game

What is Ghostbusters: The Board Game?

Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or your family ever seen a spook, spectre, or ghost? If the answer is "yes", then don't wait another minute. Pick up the phone and call the professionals! Ghostbusters: The Board Game is an episodic adventure game for one to four players, who are charged with busting ghosts and sealing gates to the Spirit World. In the game, players choose one of the four Ghostbusters character figures — Peter Venkman, Egon Spengler, Winston Zeddemore and Ray Stantz — then select one of the game's pre-written scenarios, beginning a game session that lasts from 30 minutes to two hours, depending on the chosen scenario(s) and degree of difficulty. Each of the Ghostbusters has unique traits and talents that can assist the entire team, with highly co-operative gameplay. As players gain experience from banishing spirits, the Ghostbusters level up, gaining new abilities that help them take on greater challenges. The team can also hop in the Ecto-1, the Ghostbusters' converted ambulance, to help them quickly move through the city. Ghostbusters: The Board Game comes with more than forty plastic figures, including the four Ghostbusters, Slimer, Stay Puft Marshmallow Man, Indulnas, and numerous Galloping Ghouls, Gruesome Twosomes and Boogaloo. The game board is created with double-sided modular pieces, increasing the game's replayability for scenarios and customization.

How it plays

Mechanics

Cooperative GameDice RollingGrid Movement

On the shelf

Categories

FantasyMovies / TV / Radio theme

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Ghostbusters: The Board Game?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?