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Empires of the Ancient World
by Martin Wallace · Warfrog Games
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About the game
What is Empires of the Ancient World?
Going back to the age of Alexander the Great and Julius Caesar, you control the destiny of your empire--building armies, annexing neutral provinces, trading across the Mediterranean, and fighting battles. The heart of the game is its innovative card combat system. The full-color cards allow the use of pikes, swords, war bands, elephants, heavy cavalry, foot skirmishers, light horse, siege towers, artillery, and galleys. Special cards allow you to develop better military leaders, diplomats, traders, and engineers. However, winning the game is not just about having the largest empire. The player with the largest army will also lose the most victory points, so he had better use his forces well. If warfare is not to your taste then you can trade your way to victory, by having the largest trading empire.
How it plays
Mechanics
On the shelf
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Empires of the Ancient World?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?