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Congress of Vienna
by Frank Esparrago · GMT Games
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About the game
What is Congress of Vienna?
Congress of Vienna (CoV) is a diplomatic strategy card driven game. It is based on Churchill and is the third game after Churchill and Pericles in GMT’s “Great Statesmen” series. It allows players to become the main characters of the dramatic, titanic struggle between the struggling Napoleonic Empire and the coalition of Russia, Austria, and Great Britain (with their Prussian, Spanish, Portuguese, and Swedish allies). The game starts after Napoleon’s disastrous 1812 retreat from Moscow, covering the decisive years of 1813 and 1814. The abstract game map involves a strategic theatre portraying Europe from the Iberian Peninsula to the boundaries of Poland and Prussia. It also includes the secondary front of Italy, an area for depicting maritime warfare and the British/American War of 1812. This game has been created to be played as both a diplomatic and strategic military conflict without losing the taste of the Napoleonic era’s great battles. All tables necessary for gameplay are printed on the game board. Congress of Vienna reproduces the spirit of Churchill in the mechanics and organization of its rules, diplomatic display, and its military map. The game ends if: any Major Power solely has 80 VP or more at the end of any game turn. Napoleon surrenders during a turn. this is the last turn of a scenario. —description from the publisher
How it plays
Mechanics
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Questions players ask
Questions to bring to BoardGameBrain
- How do setup and the first turn work in Congress of Vienna?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?