CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C. cover
1994BGG rank #6,428

CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C.

by Richard H. Berg, Mark Herman · GMT Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players1–4
Time360m
ComplexityMedium
Age12+

About the game

What is CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C.?

Alea iacta est... 49 B.C. Rome is in turmoil. Armed mobs rule the streets. The First Triumvirate - overseers of the last days of the Roman Republic - has disintegrated. The Senate and the People have two options: on the one hand is the overweening ego, ambition, but limited military vision of Gnaeus Pompeius Magno - Pompey the Great. On the other hand is one of history's greatest - and most schemingly ambitious - political/military figures, the conqueror of Gaul, Caius Julius Caesar. In Italy, at the edge of the Rubicon River, word of the stalemate has reached Caesar and his XIII Legion. He intones, for posterity: Ialea acta est... the die is cast. CAESAR: The Great Battles of Julius Caesar - The Civil Wars 48-45 B.C. recreates 5 battles, using the GMT Great Battles of History (GBoH) basic system: Pharsalus (Tessaly), 48 B.C. Dyrrhachium-Lesnika (Illyria), 48 B.C. Thapsus (Africa), 46 B.C. Ruspina (Africa), 46 B.C. Munda (Spain), 45 B.C.

How it plays

Mechanics

Dice RollingGrid MovementHexagon GridLine of SightMovement PointsScenario / Mission / Campaign GameSimulation

On the shelf

Categories

AncientCivil WarWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in CAESAR: The Great Battles of Julius Caesar – The Civil Wars 48-45 B.C.?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?