Lupus in Tabula cover
2001BGG rank #5,200

Lupus in Tabula

by Domenico Di Giorgio · DV Games

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Players8–24
Time20–40m
ComplexityLight
Age8+

About the game

What is Lupus in Tabula?

Werewolves haunt the secluded village known as Tabula: every night some villagers turn into werewolves and slaughter an innocent victim to satisfy their hunger. Surviving villagers gather every day to discuss the problem: at the end of the discussion, they lynch one person among them, thinking he could be a werewolf. Can you survive the massacre? Can you solve the mystery of the full moon? A game for large groups that is already a classic. To win you need the intuition of a detective... or your best poker face! The new edition includes: Deluxe oversized cards featuring original characters Updated high quality game components Special Ghost rules that allow everyone to play until the mystery is solved A new 8-player moderator-free variant And, of course... The Werehamster! Lupus takes inspiration from Werewolf, introducing several new and original rules, including the possibility to play a third faction other than werewolves and villagers. The box contains the classic cards representing the werewolves, the seer and the villagers, but it also adds some unique characters such as a werehamster and a medium. Players are not eliminated during the game, but keep playing as 'ghosts'.

How it plays

Mechanics

Player EliminationRole PlayingTeam-Based GameVariable Player PowersVoting

On the shelf

Categories

BluffingDeductionHorrorMurder / MysteryNegotiationParty Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Lupus in Tabula?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?