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Lupus in Tabula
by Domenico Di Giorgio · DV Games
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About the game
What is Lupus in Tabula?
Werewolves haunt the secluded village known as Tabula: every night some villagers turn into werewolves and slaughter an innocent victim to satisfy their hunger. Surviving villagers gather every day to discuss the problem: at the end of the discussion, they lynch one person among them, thinking he could be a werewolf. Can you survive the massacre? Can you solve the mystery of the full moon? A game for large groups that is already a classic. To win you need the intuition of a detective... or your best poker face! The new edition includes: Deluxe oversized cards featuring original characters Updated high quality game components Special Ghost rules that allow everyone to play until the mystery is solved A new 8-player moderator-free variant And, of course... The Werehamster! Lupus takes inspiration from Werewolf, introducing several new and original rules, including the possibility to play a third faction other than werewolves and villagers. The box contains the classic cards representing the werewolves, the seer and the villagers, but it also adds some unique characters such as a werehamster and a medium. Players are not eliminated during the game, but keep playing as 'ghosts'.
How it plays
Mechanics
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Questions to bring to BoardGameBrain
- How do setup and the first turn work in Lupus in Tabula?
- When does scoring happen and what ends the game?
- How should the table resolve an unusual timing or rules interaction?