Deck Box Dungeons cover
2018BGG rank #6,514

Deck Box Dungeons

by Majdi Badri, Zeke Walker · Ariah Studios

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Players1–2
Time20–60m
ComplexityLight
Age14+

About the game

What is Deck Box Dungeons?

Deck Box Dungeons is a fantasy themed dungeon crawler with a companion app that fits in a deck box. Each player builds their adventurer by selecting a character card, equipment card, and special abilities card. Builds can range from a standard stealthy rogue with daggers to a mage that wields a greatsword. During the game, players use the companion app to reveal new rooms and encounters which adds to replayability. Players must work together to slay monsters, complete encounters, and achieve the goal of their quest. Each quest has a different goal, from escorting a priest to complete a ritual to killing a giant troll that has been terrorizing a nearby town. The companion app handles the quests and encounters allowing for quick setup times and streamlined gameplay. Random encounters and quest generation provides variety and replayability even when playing the same adventures. Using an app also allows for gameplay to be re-balanced and additional new content to be added after release. Note: Using the app is recommended, but print & play quests are also available if you are unable or do not want to use the app. Designed for 1-2 players, you can play with 1-4 players if you buy a second copy of the game. Components: 4 Hero cards 4 Ability cards 5 Equipment cards 5 Enemy cards 15 Dungeon cards 12 Item cards 2 Rune cards 1 Player reference card 6 tracker cards 5 Player/npc meeples 5 Standard D6 dice 13 Custom enemy dice

How it plays

Mechanics

Action PointsArea MovementCooperative GameDice RollingLine of SightMap AdditionModular BoardRole PlayingSolo / Solitaire GameVariable Player Powers

On the shelf

Categories

AdventureCard GameDiceExplorationFantasyFightingPuzzle

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Deck Box Dungeons?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?