Runebound cover
2004BGG rank #5,670

Runebound

by Darrell Hardy, Martin Wallace · Fantasy Flight Games

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Players2–6
Time120m
ComplexityMedium-Light
Age12+

About the game

What is Runebound?

Runebound is a classic adventure game from Fantasy Flight Games in which mighty heroes must take on the perils of Terrinoth. The game can be largely played without conflict between the players but victory can only be claimed by the first player to defeat the Dragonlord Margath, so the players are actually in a race to level up and acquire powerful weapons, armour and allies in order to take on the final adversary. Runebound features a series of 4 Adventure Decks that helps to pace the speed of the game and ensures that the players level up by acquiring experience before they are ready to take on a harder set of challenges (events and monsters). Several of the key features of Runebound are that combat is played out in 3 phases, Ranged, Melee and Magic and a player has the ability to specialise in a particular discipline, although this may make them vulnerable against certain creatures. The game also features a novel movement system using a series of terrain dice. Runebound is playable solo and the first edition was updated with a 2nd Edition in 2005 (only 1 year after its release). Runebound 1st Edition is different from 2nd Edition in that the original game featured a d20 and this was replaced by two 10-sided dice in the 2nd edition, which helped to better balance the luck factor.

How it plays

Mechanics

Dice Rolling

On the shelf

Categories

AdventureExplorationFantasyFightingMedieval

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Runebound?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?