Rumble in the Dungeon cover
2012BGG rank #5,642

Rumble in the Dungeon

by Julie Saffre · ADC Blackfire Entertainment

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Players3–6
Time20m
ComplexityLight
Age8+

About the game

What is Rumble in the Dungeon?

–"The dead king's tomb. Hmm, spooky and mysterious, but the dead king was rich. There must be a big treasure there." –"Yeah, right... And traps, too. And monsters. I'm not sure it's a good idea." –"Well, can't be worse than when we tried to snatch the dragon's eggs, I reckon." –"Can't be." The two thieves looked at each other silently for a while. –"Y'know what? We split, join other adventurers, let 'em do the hard work, then snatch the treasure." The thief's twin brother smiled. –"Sounds like a plan." There are too many monsters and adventurers in this dungeon. The dead king's treasure is well-guarded, but adventurers are fearless! Try to keep your secret character in the dungeon as long as possible, or to exit the dungeon with the treasure. Rumble in the Dungeon is a simple bluffing and guessing game for the whole family. The twelve characters start in the dungeon. Each player receives two secret character tokens. In turn, players will move one of the characters inside the dungeon, or pick a victim and eliminate that character from the game. The player who keeps his secret characters in the dungeon the longest wins the round. During play, the other players' moves provide clues to their identity, unless of course they bluffed by moving other characters on purpose... Everyone tries to identify and expel the other players' characters while keeping their own safe. Furthermore, if a character exits the dungeon with the dead king's treasure chest, he wins the round! Integrates with Rumble in the House

How it plays

Mechanics

Modular BoardPick-up and DeliverPoint to Point MovementSecret Unit Deployment

On the shelf

Categories

BluffingDeductionParty Game

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Rumble in the Dungeon?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?