The Greatest Day: Sword, Juno, and Gold Beaches cover
2015BGG rank #5,256

The Greatest Day: Sword, Juno, and Gold Beaches

by Adam Starkweather · Multi-Man Publishing

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Players2–8
Time60–6000m
ComplexityHeavy
Age12+

About the game

What is The Greatest Day: Sword, Juno, and Gold Beaches?

The Greatest Day: Sword, Juno, and Gold Beaches, Battle for Normandy: Volume One is the first volume in a three volume series covering the battle of Normandy in June of 1944. It not only introduces a new theater but also provides version 2.0 updates for the GTS rules. Assaults have been streamlined, the artillery rules have been improved, and various other changes have been made to make this version of GTS an even better gaming experience. It covers the operations in the British/Canadian sector from June 5th Night to June 13th 23.00. Game Scale: Game Turn: 2 hours in daytime / 8 hours nighttime Hex: 546 yards / 500 meters Units: Platoon to Company (most units are company) Game Inventory & Scenarios: see wiki below

How it plays

Mechanics

Chit-Pull SystemDice RollingHexagon Grid

On the shelf

Categories

WargameWorld War II

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in The Greatest Day: Sword, Juno, and Gold Beaches?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?