Asteroyds cover
2010BGG rank #5,025

Asteroyds

by Guillaume Blossier, Frédéric Henry · Ystari Games

Browsing is free. Ask BoardGameBrain about this game when rules coverage is ready.

Players2–6
Time30m
ComplexityMedium-Light
Age10+

About the game

What is Asteroyds?

Asteroyds is a racing and pre-program game similar to RoboRally but with enough significant differences to make it stand out as its own design. Each player takes on the role of a famous Shuttle Racer Pilot and they have been drawn to a deadly event put on by a mega-rich entrepreneur that has recently bought the Ujitos system. The aim of Asteroyds is to navigate the highly dangerous asteroid field and pass through four gates. What sets the game apart from other games of this design is that almost everything in the race zone can move position, so the players need to plan with that in mind. So each round begins with the rolling of three dice; red, white and blue. These relate to coloured asteroids of the matching colour and each rock has a set of numbers from 1-6 printed on them. This gives every pilot the information they need to know where each object will most likely move to (the value rolled for each dice determines which direction the object moves in) using the hex based board. The trick is that some objects move a differing number of spaces and objects react differently when collisions occur, thus a player's best laid plans may not pan out due to mistakes. Mistakes introduces the other unique aspect of Asteroyds. The players only get a given amount of time to work out their best flight path and then plan their moves on their planning board. A minute is recommended and 30 seconds for experts. This real-time tension in the planning is tense and helps the game to stick to a good play length. Asteroyds also offers advanced rules such as shooting, special pilot powers and also varied play modes such as; Shooting, Targets and drones. Some of these allow for team play.

How it plays

Mechanics

Action QueueDice RollingGrid MovementModular BoardPlayer EliminationProgrammed MovementRaceReal-TimeSet CollectionSimultaneous Action SelectionTeam-Based GameVariable Player Powers

On the shelf

Categories

Real-timeScience FictionSpace Exploration

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Asteroyds?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?