Direwild cover
2018BGG rank #4,996

Direwild

by Vas Obeyesekere · Iron Horde Games

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Players2–4
Time60–90m
ComplexityMedium-Light
Age13+

About the game

What is Direwild?

Direwild is a fully co-operative, tactical, dungeon-crawling deck-builder. There is no dungeon master; it is purely the players vs. the game. Players assume the role of animists, heroes that can summon creatures both great and small (represented in the cards you build your deck with), then combine those creatures in unique ways. With the creatures' help, the animists strive to work as a team to defeat the evil forces of Karn. Karn was once a great animist himself, but was corrupted by his lust for greater power. Throughout the game, Karn tries to hunt the heroes and defeat them before they can grow strong enough to face him in the final showdown. The game is split into three chapters, with a "game save" mechanism to allow for the packing and saving of the game between game nights. The game also includes treasure, magic, unlockable upgrades, boss fights, a large pool of minions to randomly face each playthrough, over 130 creatures, and ten unique heroes!

How it plays

Mechanics

Cooperative GameDeck, Bag, and Pool BuildingDice RollingGrid MovementVariable Player Powers

On the shelf

Categories

AnimalsFantasy

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Direwild?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?