Freedom in the Galaxy: The Star Rebellions, 5764 AD cover
1979BGG rank #5,128

Freedom in the Galaxy: The Star Rebellions, 5764 AD

by Howard Barasch, John H. Butterfield · The Avalon Hill Game Co

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Players2
Time60–1200m
ComplexityMedium-Heavy
Age12+

About the game

What is Freedom in the Galaxy: The Star Rebellions, 5764 AD?

First published by SPI and obviously inspired by Star Wars. Some of the character names are anagrams of SPI employees. "Freedom in the Galaxy: The Star Rebellions, 5764 AD" is a medium complexity strategic and tactical wargame of galactic conquest. Can a small band of valiant rebels withstand the oppression of the mighty Galactic Empire? The map board schematically represents over 30 solar systems. Unit types include armed forces, spaceships, Imperial characters and individual Rebels. The Rebel player must start insurrections on various planets hoping to cause a domino effect and topple the Empire's power base. The Imperial player must garrison planets, quash rebellion and conduct diplomatic missions to maintain a high loyalty factor. There are three levels of complexity to the game system. Combat is dice-based and cross-referenced on various Combat Results Tables (CRT). The game consists of a map board, 140 character cards, 400 die cut counters, a Galactic Guide, numerous playing aids and a RuleBook.

How it plays

Mechanics

Action / EventArea MovementDice RollingEventsPaper-and-PencilRatio / Combat Results TableRoles with Asymmetric InformationScenario / Mission / Campaign GameSecret Unit DeploymentVariable Set-up

On the shelf

Categories

Movies / TV / Radio themePoliticalScience FictionWargame

Questions players ask

Questions to bring to BoardGameBrain

  • How do setup and the first turn work in Freedom in the Galaxy: The Star Rebellions, 5764 AD?
  • When does scoring happen and what ends the game?
  • How should the table resolve an unusual timing or rules interaction?